Main Features:
- Automatic Ship Renaming
- Casino Games
- Command Console Commands
- Diplomacy
- Dodgy Mechanic
- Economy Changes
- Equipment
- Expanded Universe
- Game Starts
- Guilds
- Loadout Manager
- Mass Command Console
- Military Factions
- Minor Changes/Fixes
- Missions
- New Ships
- New Stations
- News Articles
- Planetary Economy
- Resource Overview
- Sector Colouring
- Story Plots
- Weapon Browser
- Weapons
- Xenon
Additional Features
SETA Resuming
This option allows for your SETA to remain active when travelling between sectors. If you use autopilot to travel from sector to sector, SETA will be automatically activated when you arrive at the next sector if it was enabled while approaching the gate. This only works when using auto pilot however.
You can enable or disable this option in the main configuration menu.
Gate Safety
This option improves the safety when traveling through gates, it will make you temporarily immune to collision when moving through gates.
This option can be adjusted in the Guilds Configuration Menu.
Defensive Marines
Found in the Guilds Configuration Menu you can set the option to added defensive marines onto NPC ships. This will make boarding more difficult as most ships you try to board will have defending marines trying to stop you. You can set the amount you wish to add to the ships.
Also make sure the option is enabled in the Artificial Life (AL) Plugins Menu.
Crystal Mining
Various types of crystals have been added inside asteroids. When you mobile mine them, the items will appear for you to collect.
You can use the Enhanced Mineral Scanner to deep scan asteroids to reveal the crystals inside.
These crystals can be sold for great profits at various trading stations.
Racial Flagships
The main races now have a flag ship with a unique name, flying around their capital sector. Similar to the Argon One, except for all races.
Sector Overview
View the sector overview for your current sector to see what is produced and consumed over 1 hour.