The mod includes a number of additional story line plots, most plots are available in all game starts, but there are several that are limited to some game starts.
Previous Game Storylines
- Reunion: Main Plot
- Terran Conflict: Main Plot
- Terran Conflict: Goner Plot (Rebuilding the Goner Temple)
- Terran Conflict: Kha’ak Plot (Eradicating the Kha’ak threat)
- Terran Conflict: Hub Plot (Atreus fixing the Hub)
- Terran Conflict: Headquarters (Atreus building a new player HQ)
- Terran Conflict: Aldrin Expansion
- Terran Conflict: Treasure Hunt
- Terran Conflict: A New Home
- Terran Conflict: Balance of Power
- Albion Prelude: Albion Plot
- Albion Prelude: Hub Plot
- Albion Prelude: Headquaters
- Albion Prelude: Operation Loose Ends
- Albion Prelude: Shady Business
- Albion Prelude: Corporation Troubles
- Farnham’s Legacy: Return to universe
- Farnham’s Legacy: Terran Spy Plot
Game | Plot | Description | Unlocking | Starting |
Reunion | Main Plot | Play as Julian Brenham to find your way to Earth. | Reunion Starts: Available from beginning All other starts: Not available | Starts automatically |
Terran Conflict | Link Plot | The link plot to start the main Terran Conflict Plot | Terran Conflict Starts: Available from beginning Guild Stats: Available from beginning All other starts: Not available | Starts in Omicron Lyrae Terran Rank: Revolutionary Argon Rank: Citizen |
Terran Conflict | Main Plot | The main Terran Conflict plot, eventually leading to the lost colony, Aldrin. | Farnham’s Legacy Starts: Bridge Mission Available around Elena’s Fortune after complete Terran Spy Plot Terran Conflict (Terran) Starts: Available from begining Terran Conflict (Other) Starts: Available after completing link plot Guild Starts: Available after completing link plot Albion Prelude Starts: Not available | Starts automatically |
Terran Conflict | Goner Plot | Help the Goners rebuild their Temple in a new sector | Farnham’s Legacy Plot Starts: Available after finishing FL plot All other Starts: Available from start | Starts in Elysium of Light |
Terran Conflict | Kha’ak Plot | Help to exterminate the Kha’ak Threat | Farnham’s Legacy Plot Starts: Available after finishing FL plot All other Starts: Available from start | Starts in Omicron Lyrae Combat Rank: Marksman Argon Notoriety: Federation Member Split Notoriety: Split Creature |
Terran Conflict | Hub Plot | Find and Activate the Xenon Hub | Terran Conflict Starts: Available from start Argon Military Cadet: Available from start All other Starts: Not available | Starts when entering a Boron Sector Boron Notoriety: King’s Protectorate Trade Rank: Apprentice Trader |
Terran Conflict | HQ Plot | Find your Headquaters | Terran Conflict Starts: Available after gate set 2 unlocked (Hub Plot) Argon Military Cadet: Available after gate set 2 unlocked (Hub Plot) All other Starts: Not available | Starts automatically |
Terran Conflict | Aldrin Plot | Help reconnect Aldrin and other sectors | Albion Prelude Starts: Not available All other Starts: Starts after completing Terran Conflict Plot, Kha’ak Plot, Goner Plot, and 1set of gates for Hub Plot | Starts in Asteroid Belt Terran Notoriety: Regional Representative |
Terran Conflict | Treasure Hunt | Solve clues and find your reward | Farnham’s Legacy Starts: Available after completing FL plot All other Starts: Available from beginning | Discovered 92 sectors Teladi Rank: Company Helper When entering Argon or Boron sectors |
Terran Conflict | A New Home | Search for your place in the universe | Albion Prelude Starts: Finished the Goner Plot All other starts: Finished the Terran Conflict Plot + Goner Plot | When you enter a sector between 2 and 6 jumps from Danna’s Chance |
Terran Conflict | Balance of Power | Aid the Terran Faction Darkspace against the Terran | Completed Goner and Kha’ak plots Albion Prelude Starts: Completed main plot (either Albion or Terran plot) All other starts: Completed Aldrin Plot | Terran Rank: Regional Representative Starts in Argon M148 |
Albion Prelude | AP Link Plot | Transition the Universe to the Albion Prelude State | Albion Prelude Starts: Not available All other Starts: Available after completing Terran Conflict Plot and Aldrin Plot. | Starts in Neptune (Any Terran Start) Starts in Omicron Lyrae (Any Non-Terran Start) |
Albion Prelude | Albion Plot | Help the growth of the Albion sectors and start of Highways | Albion Prelude (Non-Terran) Starts: Available from start Other (Non-Terran) Starts: Available after AP bridge mission | Starts in Omicron Lyrae |
Albion Prelude | Hub Plot | Gain access to the Xenon Hub | Albion Prelude (Non-Terran) Starts: Available after Albion Plot Other (Non-Terran) Starts: Available after Albion Plot | Boron Rank: Queen’s Guard Atreus Rank: Shipbuilding Specialist Starts from Atreus Headquarters |
Albion Prelude | Headquarters | Gain access to your personal headquarters | Albion Prelude (Non-Terran) Starts: Available after Albion Plot Other (Non-Terran) Starts: Available after Albion Plot | Teladi Rank: Majority Shareholder NMMC Rank: Nividium Broker Built at least 1 Station Current Own at least 1 Station Starts at NMMC Headquarters |
Albion Prelude | Operation Loose Ends | Help the Terrans tie up some loose ends during the war | Albion Prelude (Terran) Starts: Available from start Other Prelude (Terran) Starts: Available after AP bridge mission | Combat Rank: Professional Terran Rank: Local Councillor |
Farnham’s Legacy | Return to Universe | Explore the unknown area of space and find your way back to the main universe. | Farnham Legacy Plot Starts: Available from start All other starts: Not available | Starts automatically |
Farnham’s Legacy | Terran Spy Plot | Pick your side and create a new connection into Terran Space | Farnham’s Legacy Plot Starts: Available after completing main plot All other starts: Available when you have your Headquarters | Build a Trans-Orbital Accelerator (TOA) to one of the remote sector locations. Then unlock via the Explorers Guild. |
Double Agent Plot
The Double Agent plots allow you to do both sides of the conflict in Albion Prelude.
Commonwealth Side
To start the Double Agent plot from the Commonwealth side, you first need to complete the main Albion Prelude plot, and if you use one of the Albion Prelude starts, you will also need to complete the Headquarters and Xenon Hub plots.
You must not have started Shady Business plot. Shady Business needs to be done after switching sides and completing Operation Loose Ends.
- Terran Rank: Senatorial Advisor or Above
- Argon Rank: Confirmed Insurgent or Below
- Player Headquarters available
- Unlocked Xenon Hub
- Haven’t started Shady Business
Terran Side
To start the Double Agent plot from the Terran side, you need to complete the Main Terran Plot.
Guild Plots
- Bounty Hunters Guild: Relocation
- Assassins Guild: A Permanent Home
Guild | Plot | Description | Stages |
Bounty Hunters Guild | Relocation | Help the bounty hunters guild relocate their headquarters | Progression 1: Guild Level 4 (Elite Pursuer) – Help find a new sector and build the Headquarters Progression 2: Expand their sector and build a new shipyard Final: Protect from Beryll attacks |
Assassins Guild | A Permanent Home | Help the Assassins Guild find a permanent home and establish their headquarters | Progression 1: Guild Level 4 (Shadow Infiltrator) – Gain access to a new sector via Diplomacy (Sector Claiming). |
Race Militaries Plots
Beryll Incursion Plot
The Beryll Incursion Plot is the primary plot of the Guilds Mod. This will introduce you to the Beryll faction as well as some additional features.
The plots involves working with the Argon Military to investigate some strange activity.
Upon conclusion of the plot, the Xenon Wars will begin.
To start the plot you need to either use the Argon Military Cadet game start, which starts you as a member of the Argon Military and leads directly into the Beryll Incursion plot after some introductory missions.
Otherwise, you first need to join the Argon Military and gain the rank of Lance Corporal. You can then start the plot via the Military Outpost in Elena’s Fortune Alpha.
Industritech Expansion Plot
The Industritech Expansion Plot will add the Industritech faction and unlock various new sectors.
Terran Lost Colonies Plot
The Terran Lost Colonies Plot will allow you to find some additional old Terran Colonies and link them to the main universe.
This plot is linked to the Terran Military. Unlock by gaining the rank of Lance Corporal. You must remain part of the Terran Military to continue the plot missions.
The mission will start at the Defence Station in Saturn.